On the rewards screen you can activate the high efficiency combat plan even if it is your first clear. The BaseAmbushRate for a fleet is a theoretical value. ( . ( . , WeaponReloadTime = . For example, if there is a ship that can dodge 50% of the time and has 2000 HP, another ship that dodges 0% of the time and has 4000 HP will have the same survivability on average. | 50"? 1 These unique fires are listed below alongside their properties: Several skills can cause flood. ( It is also affected by items that reduce this value, notably the SG Radar. If a C-Rank defeat occurs, the losing fleet will remain engaged with the enemy fleet and the player will have the option to rearrange ships, reselect formation, repair, and try again. Some Meowfficers increase tile movement by one. WeaponCoefficient High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. AttackerHit LevelAdvantageDamageBonus FinalDamage how does steep slopes cause flooding. Some shells/skills that inflict this debuff do so strictly on enemies with Heavy Armor, which includes Battleships and Battlecruisers. CrashDamage Refer to their respective equipment pages for those values. f Daily Raids and PvP Exercises have different victory conditions. Assuming 6 000 total XP per battle, one week of Exercises will give 630 000 XP. Regardless of which control is used, the ships will auto-target and fire at enemy ships within their range. 0.8 + . Azur Lane () is a Chinese mobile game developed by Manjuu and Yongshi, published by bilibili for both iOS and Android. We would like to show you a description here but the site won't allow us. . ) ( 100 {\displaystyle {\text{FinalDamageReduction}}=1-\displaystyle \prod _{i}^{N}(1-{\text{DamageReduction}}_{i})}. High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. ) o {\displaystyle {\text{CriticalBit}}} Precomputed values can be found at List of Ships by Airspace Control Value. 100 During a sortie, you can manually control your fleet, or you can have an AI control your fleet for you by clicking on the "Auto-Search" button on the bottom-right of the screen (Auto-Search is unlocked after finishing Chapter 1-3). It is recommended that players make their best efforts to achieve S Ranks when farming for boss node drop-only ships, such as: If it is no longer possible to achieve an S-Rank (by losing a ship or exceeding the time limit), it's possible to reset an encounter by pressing the Pause button in the top-right corner of the screen and choosing "Give Up." . 8000 WeaponBaseDamage If there's only one victory condition available, all victories are S-Rank by default. CriticalModifier 2 + = . {\displaystyle {\begin{aligned}{\text{ShipPower}}&={\dfrac {\text{Health}}{5}}+{\text{Firepower}}+{\text{Torpedo}}+{\text{Airpower}}+{\text{AA}}+{\text{Reload}}+{\text{ASW}}+{\text{Speed}}\\&+2\times ({\text{Evasion}}+{\text{Hit}})+\sum {\text{EquipmentRarity}}+{\text{Modernization}}\end{aligned}}}, Burn 394 lasts as long as enemies are in the summon's radius, then applies one instance of 395 upon leave, Last edited on 28 February 2023, at 22:46, Messerschmitt Bf 109G (Carrier-based Prototype), Nakajima J5N Tenrai (Dive Bomber Prototype), https://azurlane.koumakan.jp/w/index.php?title=Combat&oldid=239063, Creative Commons Attribution-NonCommercial-ShareAlike, The total damage bonus. Some sources of flood damage in the game include: It should also be noted that DoT effect damage is not counted on the end-of-battle damage scoreboard. 5 The eHP in the formula refers to the target's eHP. 1 ) Each node in the column gives power equal to the column value PLUS any stats gained from that node. Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. ) , p 3218 , 201 : " - : []"? High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. As such, you generally want to fight the hardest enemies you can reliably beat without getting any of your ships sunk. The formula for this is as follows: + ) AttackerHit &+ 2 \times ( \text {Evasion} + \text {Hit} ) + \sum \text {EquipmentRarity} + Different Equipment Boxes . AA 4611 , 13706 : "jw - 157,000 jw "? 1 The shell type modifiers are further divided by gun types. AmmoBuff It should be noted that there are special cases when it comes to fire stacking. FormationBonus The rate at which the probability increases is dependent on the Detection stat of your ships. N Lectures cannot be started on Sundays, but they can be stared at 23:59 on Saturday allowing up to half of Sunday to be used, so the average XP can be up to 4 457 per hour, or 748 800 per week. . 0.75 FormationBonus + CriticalBit Radius All three main damage types could be affected by various other factors, most notably Ammo (at 0 Ammo, your ships inflict -50% damage), while the several extra damage types will ignore it. 1 min Operation Siren is a new combat area that is independent from the main story and includes Azur Lane Wiki High-Efficiency Combat Logistics Plan, However keep in mind that by using the High Efficiency Combat Logistics Plan will double the oil cost, and deplete your shipgirls morale faster, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. + Note this value is calculated separately for each individual fleet and the highest valued fleets total is checked against. 1 #AzurLane + Source: twitter.com Date Published: 9/22/2022 View: 1406 Azur Lane - Dear Commander, Here is a full list of the ) EquipmentRate 2093 , 166 : " - [ENG SUB] By Sunday baking korean popular lunch box cake"? + Getting a S rank will give 1.2 XP compared to an A rank. Its strength is based on the number of in it, the more of this "" the more enemy ships present during combat. This accuracy (probability of hitting) is determined by two factors: Accuracy + Air Raids - There are three sources of damage from Air Raids: torpedoes, bombs, and damage when the planes reach the end of the screen. OwnShipMaxHP Should the fleet picking up an be at maximum Ammo capacity, no Ammo will be restored and the Ammo Node will remain at 3/3 for future use). N The reload of air raids is similar to that of guns, except that it's dependent on all the planes equipped on the CV/CVL. CriticalBit Most event maps lack this combination of good blueprint designs, a favorable Siren layout, reasonable Hard Mode fleet requirements, and decent XP for a 1:1 fleet. AA Below is a list of what each enhancement would give (i.e. MapAvoidanceValue ) EvasionRateSkill 1 To make matters worse, Chapter D has very unfriendly fleet requirements. The following stats can be enhanced: Firepower (FP), Limit Breaking all of your ships in the early stages is a waste of oil. Each battle in a sortie consumes 1 Ammo. However, the Threat Level for a stage can only be reduced once it reaches 100% completion. N 200 ( 0.7 , ShipLevel WeaponCoefficient 1 AmmoBuff ) SlotEfficiency What is it? Furthermore, this operates regardless of how good the shipgirls are at fighting, so this is a good way to train up the weaker members of your fleet. The table below shows all sources of armor breaks. < You might also encounter Mystery Nodes , which could restore 1 Ammo to any fleet that runs into it. ) This works out to an excellent rate of 176 XP per oil, making the Dorm a phenomenal choice both in terms of ease and efficiency. 1 + ) ( | __ 437 . Rank is determined by whether the player's fleet won or lost, as well as how many victory conditions were fulfilled. = MaximumThreatLevel {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left({\text{CrashDamage}}\times {\frac {100+{\text{AirPower}}}{100}}+{\frac {\text{ShipLevel}}{2}}\right)\times ({\text{CurrentPlaneHP}}\%\times 0.7+0.3)\\&\times {\dfrac {0.5\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}\times (1+{\text{EnemyDebuff}})\times (1+{\text{DamageBonus}})\\&\times (1-{\text{EnemyDefenseBuff}})\times {\text{EnemyAirDamageResistance}}\end{aligned}}}. Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. cooldown The effectiveness of ships rises rapidly with level due to level advantage bonus, stat increases, and limit breaks. 1 , | \ ?\ , \ \ , 88 | 2022 1988 35 ?! Depending on the ship type this will lead to increased damage and/or faster reloading. alexandria town talk mugshots; mormon stories podcast + You can take advantage of this and plan your route if needed. #AzurLane #. 4593 , : " - 1 !!"?
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