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forgotten hill disillusion: the library written walkthrough

Welcome to Forgotten Hill Museum, a weird place full of mysteries, odd characters, and obscure enigmas. Inside is the Captain, a tentacle faced beast. However, the plant is blocking the extent of one. Please see the. Opening it shows that we are missing several books from the shelf. Going into the tool room by using our device briefly and flickering between realities, we can obtain knowledge for how to solve a puzzle and another article about more children kidnapped. Put all four suits into the door here to unlock it. His pupil is now alone, but his headache is still present. We now have our coin for the machine just outside. Flip the black switch so power is directed to the aquarium room. The piece of paper shows the solution to the rotating puzzle. With your permission we and our partners may use precise geolocation data and . It's a shame because I always find them so much more helpful than having to watch a video of someone else playing. Switch to light dimension and go to the music room. 7.7K. Switch to the dark dimension, lower the elevator and feed the lizard the brain. Taking the elevator, we can now use the key to decend to the second sub-floor. Zoom out, and pan right twice to the small statue. Using the camera on the desk below the pupil reveal carvings to aid us in our next puzzle. Forgotten Hill Disillusion | PC Horror Puzzle Game | Library Walkthrough. 275722209167 Use the arrow button to turn on lights, but only do so when the eyes aren't open. Lastly, note that the 2nd and 6th hooks are circled on the desk. As those familiar with the series will know, taking any action in Forgotten Hill is a convoluted process. Within are a tambourine and a key. And, now that we have the coin, we can start up the Balzhared machine. Round 2: shield left left, shield left left down down, shield left left up up, shield left left up up up, shield left left down down down, Round 3: move left, shield down, shield right up, shield right, shield left. Now able to click the scroll outside of the entrance, we learn that the caretaker of this section is Gustav Mellor. Reentering the "Sculptural Arts" hall, we return to the monster room. Correctly inputting the symbol causes the projector and cabinet to rise into the air, revealing two lines of gears. SalvadorMolinar-Aram. We enter the "Flora and Fauna" wing and immediately stop. Specifically, by going to the "Forgotten Hill: Museum & Library". Moving right down the hall and into the plant room, we change to the false reality and under the secondary room to the right. Heading all the way left, we can now examine the true version of the scroll for this section. Visit Forgotten Hill Museum! You need to quick enough so the eye doesn't retreat back into the jug and I believe the sequence is random. Start cooking. The solution is: 99+8+7+5+4 = 123. I assume you know your way around the museum by now, so I'll be brief. We continue the saga of Mr. Larson as he continues his quest for the truth, returning to the cursed place where reality exceeds nightmares. Leaving the room, we wander over to the far left of the hall and place our collected teeth into the shark jaws. Solution: time: 90; temperature: 120. Input the bubble sequence with the green buttons: bottom, top, top, bottom, top. Then we hear it. Take the. Entering the flower room and changing to the false reality, we use our empty bottle to collect plant sap. As you might expect, in the Flora & Fauna Section you will find a variety of bizarre animals and plants, whether you know them or are meeting . Face the bottom fish away from the octopus and the top two left. Entering it, we see a small gallery of insects which have various symbols below them. 24.7K. But unfortunatley, this meat will not sat the nynchkuddy's hunger. Solve the puzzle with the picture in the janitor's closet. The objective is to have them all point up. Entering the door to the right of the plants, we see more plants, a lamp, a bowl, and a hook above the bowl. Going through the motions once more, the only differences this time are an emerald and our final red card. We enter the exhibit, quickly finding we are unable to exit. This item will only be visible to you, admins, and anyone marked as a creator. Round 1: move left down, move left, shield down, shield right, shield right up, shield up. Why in the fossil room at the other end of the hall, of course! This contains the music score for the final statue (the music stand) in the music room. Take the. Moving right yet again, we meet Jonah (briefly flashinghis true form). Trying to interact with the lightbulb tells us the bulb is burning hot and we can't obtain it with bare hands. Use the bowl on the generator and flip the switch to restore power. Pan back left and enter the door on the right to the dining room. However, we must return to the fish sculptures in the fish room and give the angler it's eye back, giving us our solution to the final puzzle in the skeleton fish room. Official Walkthrough - Forgotten Hill Disillusion: The Library Forgotten Hill 11.3K subscribers Subscribe 1.3K Share 245K views 3 years ago Part one of Forgotten Hill Disillusion. Snipping the head off of the "Prunus Bipertitus", we collect it. Solving the picture puzzle on the opposite wall reveals a key. This item will only be visible to you, admins, and anyone marked as a creator. While Gustav tries ringing a bell to get his student to sing to the beat, the boy complains of a growing headache from the sound it produces. Rise of Pico. After adding the photo to the gallery, the safe disappears and reveals "The Eyepiercer" sword. Download Forgotten Hill Disillusion: The Library for Android to welcome to Forgotten Hill Museum, a weird place full of mysteries, odd characters, and obscure enigmas. Leaving to the hall and heading right, we enter the room the angel statue was previously blocking (with an eye symbol above the door) once again. Within, we finally meet Gustav (whose true form briefly flashes) and his pupil. Talk to the bird lady here (Abigail Blumenthal) who wants her bird back. Remember the orientation of the four triangles. Temperature: 180, Time: 15, Mode: the bottom one without the fan. Forgotten Hill: Wardrobe 2. Going into the false reality, we go left down the hall and enter the office room. In the bottom left corner of the room is one more shark tooth. Taking the pickaxe from the hands of the scuplture in the left room of the floor causes us to be stared at by a pair of human eyes. Press: yellow, green, green, red, red, red. After arranging the projectors like the symbol on the sheet, the bottom left cabinet space opens and from it we can take a mandolin and a gold key. As the name implies, once we exit the secret passage, we stab the cyclops in the eye and cause one more puzzle hint to pop into its jaws. We take note of this for the future before opening the door to the left of the tank, showing a display of fish fossils with one missing. Pan left and zoom in on the other puzzle. Unlock the five letter cabinet with the code DYING that we saw earlier. Returning to the owl room for the last time, we interact with the owl to reveal the solution to the final puzzle in the ticket stub room. Forgotten Hill Disillusion Achievements + 100% Walkthrough. Open the fish door and give Adam the fish. Read the poster on the right for. After attracting the victims (all four being female) to her home, she stunned them and used them as guinea pigs to test the serums and poisons she produced. Note the three hooks on this screen and the three on the next. Repeat the sequence on the panels themselves: lower right, upper right, upper left, lower left, upper left, upper right, lower left, lower left. Switch to the dark dimension to reveal a symbol telling you to swap the sun and moon. Take the Flora & Fauna map from behind the stork painting for. There are four statues here which change pose each time they're offscreen. Plug the four holes with the symbols (seen in the light dimension) corresponding with the photo we took earlier. Venturing all the way back to the ticket door, we arrange the insect drawings in the proper sequence, causing the other owl wing to fall from the ceiling via a rope (which we immediately collect). Exiting the room, we travel all the way to the far right of the hall. We can finally exit to the exhibit hall. But we can ring the bell on the left side of the room to cause a chicken leg to appear under the cloche on the stove itself. Going over each photograph in the gallery with the camera reveal true forms of the people within and the solution to the safe. Absolutely perfect! Pan left to the first area and cover the statue on the right with the cloth. More than a century ago, during the late nineteenth-century globalization process, Christians seemed to flourish in the Middle East, becoming major agents of Arab nationalism and playing a significant role in the building of modernity in most of the Arab Middle East. Retracing our steps, we begin to head left and stop at the table Jonah was feasting at (his seat now empty). We continue the saga of Mr. Larson as he continues his quest for the truth, returning to the cursed place where reality exceeds nightmares. When touched, each produces a note. Zoom in on the opener. Taking both into the owl room and further into the side room, we put both fetuses onto scales and now have access to a key and a paper with puzzle solution. This item will only be visible in searches to you, your friends, and admins. Pull the rope. Entering the exhibit hall once more, we go just outside of the jellyfish room. Place the key in the hole and zoom in on the owl. Four coloured bulbs turn on: blue, green, yellow, red. Pan right twice to find the sparrow. Round 2: move left down, move down, shield right up, shield up, shield up left, shield left. Ignoring the sound, we examine the "Amazing Plants" book briefly before moving right inside this section where we can see two chains with rings at the end. Privacy Policy | Terms of Use | Support | Game Ratings (for parents) | Contact. Using the photo, we can properly arrange the previously hidden symbols in order. Switch back to the dark dimension and read the newspaper article for. On top of the safe to the right, we obtain a camera that allows us "to see and to photograph a new reality". Feeding it the tentacle causes it to digest it and excrete it for us to collect. She leaves to "get it ready", allowing us to take the cog and place it alongside the other within our pocket watch. Doing such ejects a card from below the sculpture, which can be added to it's proper place in the projector room. Refer to the recipe book for the solution. He asks if we have a ticket to that section and, once giving it to him, he bids us access with the hopes Mr. Larson will enjoy this next section. The demo version available on Steam (which is free) only contains the introduction and "The Library" wing. Insect: Use sweetener and click the insect without killing it first. This online game is part of the Puzzle, Point & Click, App, and Miscellaneous gaming categories. She "died by hanging", assumedly not by her own hand. Exiting the room, we restore power to the tools room via the control panel directly to the right of the fish room. The solution is to plug the left/middle four. Opening the safe directly to the left requires some trial and error, but when opened it reveals a cache of items. Beating him in all three rounds sends him back to hell with the others. In order to exit, we return to the false reality and immeadiately go to the "Sculptural Arts" wing and decend the elevator to floor "-2". Now able to click the scroll outside of the entrance, we learn that the caretaker of this section is Mrs. Abigail Blumenthal. Cutting open the candle painting reveals a cage. Take a photo of the left picture this time. Slide the projector along the top of the screen to the right side. "Welcome to Forgotten Hill Museum, a place where the past, the present, nature, art and the unknown are exhibited! Pan right and enter the jellyfish exhibit. The solution is to point all six swords to the centre. Placing the mouse trap next to the hole, we move the projector onto the mirror and lo and behold, it revealshow the artifacts should be arranged! Follow all the 'correct' doors. How was he here with us now? Venturing all the way to the right of the hall, we use the camera below the geisha painting to reveal an "X" on the wall. Back in the main hall holding all the wings of the museum, we go once to the left, just outside of the "Sea Mysteries" exhibit. The fish above the octopus run portside.". Inputting the coin into the slot of the machine reveals that it's another Balzhared machine. Use the sickle to cut the rope holding the statue up. Sixteenth nynchkuddy freed! The correct sequence is: bottom right, top left, top right, bottom left. Exiting the room and heading right, we head to the skeletons in the hall. We take the sheet from off the painting. The guides for the devil's game are especially helpful, I could not figure out a single one. Click on the map and the fish will light up the six symbols in sequence. It is only visible to you. I head into the Forgotten Hill Museum & Library. Doing this opens the medical cabinet the the left of the mess of plywood, granting us access to a scalpel. Don't warn me again for Forgotten Hill Disillusion View Page Cancel Entering the eye room again, we see " The Sincere Cheater" statue. This is a hub area for the entire museum. So from left to right, feed the statues the following times: thrice, once, twice, twice, thrice, once, none, twice. Click the three panels you memorised. Use the axe twice on the test tube chamber in the same room. The solution is to make all slots green. Forgotten Hill Disillusion: Flora and Fauna. Rearrange the dials according to the owl's wings. Using the key to open it, we enter what appears to be a janitor's closet of sorts. However, these poor children are trapped and cannot help themselves. Trying the "Sculptural Arts" door, the security guard asks if we have a ticket to that section and, once giving it to him, he bids us access with the hopes Mr. Larson will enjoy this last section. Open the panel under the statue. Placing the bottle into the duck-headed bottle opener, we can use the poster of skulls with different eyebrow positions to aid us in our quest to get the wine uncorked. Using it to go to the first sub-floor, the book to its left has changed. The clover key lets us open the remaining locked cabinet door in the kitchen which was hiding cheese for the trap. Press the red button to trap the bird and take the, Return to Abigail and give her the bird. Pressing the red button shocks the jellyfish into a series of colors. Switch to the light dimension and collect sap with the bottle for. 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