vkgy (Aim for the wall near the pipes, not the floor). In the next room, at the bottom level are two large mechs that need to be defeated to open the locked door. A more detailed list will be added later. To get started, you'll need to head to the PvP lobby desk, which is on the left hand side of the room, and looks identical to the co-op one. If you want to skip, this is roughtly where the easiest anchor points are. On the ground level North of the platform. Defeat Bazalt Joe and you will gain the ability to dual wield certain weapons before being sent Home. We will go south first. Can only be cancelled if you have the ArFA-sys charm. You have a brief chance to raise Kirito and Sinon's affinities and see their events, but you will be unable to visit Kirito's Room until you are done. Head to the event at the shop, activate any affinity events, then return Home. Avoid the pounces by either dodge past the boss before it pounces or using a platform of some kind to avoid the pounce. Note: Once you finish Mother Claudia, continuing the story will cause you to be locked out of certain party members for some time. Past the door once unlocked, you need to fight several enemies from a long range (while it is theoretically possible to reach the other side with some very perfect maneuvering and/or Sword aerial mobiity loadout, I do not recommend it as getting back will be difficult.) This is basically a high stat "Arachnid" mech. After Ryan W To avoid this, dodge when the worm reaches you or use a Graviton Shot 2/3 Launcher skill before it finishes burrowing. You appear in this may seem, and rumors. Do not fight the enemies in range of the snipers. (2), Affinity Lv 4: Somewhere we can relax while we eat (3), Affinity Lv 4 50%: Yep, just like the two of us (2), Affinity Lv 4 75%: It's about enjoying each other's company. Before heading to the Urban district, go ahead and use the teleport to head to the wasteland. To get started, you'll need to head to the online co-op desk in the "Governor's Office" (or "lobby") - that's the large round room at the one end of town, where you usually get your side quests from. Your first time fighting the boss each playthrough, failure to cancel the charge will result in locking into a 'normal' ending while successfully cancelling the charge each time will lock you into a 'true' ending. Keep going and there will be an artillery enemy that protects the next door. Instead, this mode pits two teams of players against each other in a battle to dish out the most damage to a boss, with the first to hit a certain damage limit - say, 3,000,000 HP - winning. This boss may raise the weapon upwards to the side for a 1-3 slash combo. You can either range them or attempt to kill them from close range one at a time (You may attempt to use them as cover against each other, but they shouldn't aggro you if you don't damage them or go in front of them. Take either to enter a room with two large mechs. At about 1 bar remaining, the beam will become several launcher shots with high speed and explosive properties. After teleporting, fight your way upwards. At 50% health, the NM will roar to summon a Delinquent onto the second room platform. Create your own avatar and explore devastated lands while experiencing exciting third person shooting in this action RPG. Otherwise, if you see the boss doing a forward movement attack, you have a brief moment to roll past the boss (or roll away until the boss stops attacking if you are far enough). Before hitting the next teleporter, activate the Fast Travel Console. You will gain Gun & Sword as well as Sword Barrier 1 if you don't already have it. Will also receive events based on Affinity. Run to dodge the launcher shots. Once you use the teleporter back, you can head East for the Fast Travel console. If you managed to make it, congratulations, you skipped a long chunk of dungeon and probably only spent twice as long trying to make the jump as it would have taken to do the dungeon and probably have some sort of trauma as a result of all the falls, almost but not quite attempts, and your joints complaining of spamming the same movements repeatedly. If you have the charm and want true ending, you MUST down the boss. It is perfectly possible to kill this NM without ever getting close enough for it to attack. If the boss raises the right foot and pauses for a brief moment, it is about to stomp. Or does it matter? Both Might Chariot and Mjolnir will be active and can be done in any order. Gather resources to [] Alternatively, the pillars can provide minor protection from the pounces. On the West path, first hit the Fast Travel console, then head north for a Treasure Quest chest with Sand Burdock. Now, the quest will change from Dead All . Head Westward away from the boss, then North through the door that will unlock and enter the Old South. The orb flame color determines the attack the boss will use. Test your knowledge with our quizzes, and you could win /$/20 of PSN/XBL/eShop/Steam credit! This item will only be visible in searches to you, your friends, and admins. Head through to the East door and UFG up to activate the UFG beacon. No matter which mode you're playing, though, there's something that's a little bit hidden away, and that's inviting a friend - something made even more confusing by the fact the game's main "friends list" only shows you in game non-player characters, due the game's faux-MMO stylings. Once all the enemies in the last room are dead, go through the unlocked door and activate the panel and teleport back. If the boss moves an arm slightly forward and the opposite leg slightly back, the boss may kick, especially if it pauses for a moment. Once ready, enter the Outskirts Facility dungeon. (2), Affinity Lv 4: Sure, no problem. Hit the panel in order to open the door where you will find the NM, Dirty Scissor. If you see the boss lean the head back and charges up, especially if there is a target line towards you, run at the boss as fast as you can. All of them will be . Once you've beaten this boss, the quest will update. Teleport to Remnant Wasteland and head towards the Cave. Thank you! Dark blue = Summon bombs onto the ground. Continue South for a large room where you need to kill the enemies to unlock the door, then continue on through a corridor, a room with an ammo box on a raised area, then reach another corridor going north. In the first room here, there is a Treasure Quest chest with Insect in Amber on the upper level Northwest corner. Try to use the pillars as cover, but be aware that the NM can circle the pillars while attacking and the beams sometimes pass through anyways. An achievement guide detailing all the achievements and their requirements for Sword Art Online: Fatal Bullet. that can inflict stun. Now, once you use the teleporter, you will be placed BEHIND the boss room instead of in front (this may be fixed later) Use fast travel to travel to the boss room console or walk back instead of using the teleporter, otherwise the quest will not complete. est is about 10,000 sq. Rather than letting you play through the whole story with a friend, you instead get to take on a handful of co-op only quests - and to say they're challenging would be an understatement. On either side of the bridge, there are snipers. Yellow = summon orbs underneath party members that spin with a powerful melee attack with strong knockback. Charge up your strongest skill and then walk up to Kureha. If you did not kill them earlier, three Artillery enemies will be here, including the NM Omni-Eraser. The door method is not recommended here due to the mech being able to stomp you far enough to despawn and this is a good chance to practice fighting large mechs with limited cover and space. If you believe your item has been removed by mistake, please contact, This item is incompatible with Sword Art Online: Fatal Bullet. Activate the Fast Travel console, but before continuing, decide if you want to hit True Mode now or later. Return to the corridor and this time take the North door to the boss area. From there, go South until you are on the outside of the city ruins area and in the grassy fields area. My SO and I recently got this game and we are having a blast playing solo missions, but we want to try co-op. Though we're seemingly still a way off a properly online game that would live up to the anime, the Sword Art Online games have always offered at least a handful of co-op and competitive online multiplayer modes - and Fatal Bullet is no different. Follow Kureha around the map (look for the ! Except for sword users, you should never be in range for this attack because if you are in range, you can't see most of the boss's obvious tells. Choose either door. The North room has a trapped chest that will lock the room and spawn multiple Facsimile enemies. Story Mode Guide for Sword Art Online: Fatal Bullet. Take the teleport and then use the Fast Travel console. In the upper Northwest section, there is a teleport trap near the corner. How to fight depends on your weapon set and preferences. As of PC 1.1.2, the game assumes that your ArFA-sys is female for most story/event dialogue. Mjolnir can be found a little north of Subway B in the large. Now head back and use the North teleporter to the East upper room or UFG across. Take the unlocked East path. Recommended Shopping Settings: Spend Freely, Prioritize Accessories or Prioritize Weapons as you want every chance you can at Accessories with good stats and your ArFA-sys can get you better weapons than you can normally obtain before switching to Extreme mode. Links to Amazon are affiliate links, and we will receive a small fee should you choose to complete the purchase using these links. Eine andere -Site. You can change your party here except for whichever party member you didn't save. Use your Hyper Instinct and Sword Barrier skills to protect yourself and then use your skills and attack to kill the enemy. Don't know if that helps but I wanted to let you know regardless. If you want to play online, you'll need to unlock it first - but luckily, it's much less of a trudge to get to Fatal Bullet's online features than it was in Sword Art Oniline: Hollow Realization. Once the boss is dead, the quest will update. sao fatal bullet co op missions You're a real charmer. If you wish to repeat any of those quests, you'll need to do a NG+ (New Game+). One the platform leading to the teleporter platform, you can see the chest's platform with an opening in the rails that you can use the UFG to reach. Genre(s): Racing (Arcade)Platform(s): 3DS, Wii U, PS3, PS4, Xbox One, PC, Switch. Check your map to see where it is if lost. You can use the pillar and the platforms as cover from the Gatling gun and beam, but beware of the fact that the beam gun is on top. Instead of using the teleporter, fast travel home for speed. Again, kill all the enemies in the final room to unlock the door, then activate the panel, grab the ammo chest, and use the teleporter. The large door should now be unlocked enter for a boss fight. On the ground level against the Northeast side of the platform. Take the South path first and kill the large mech to open a door with a panel to activate, then use the North path and continue until you reach the Fast Travel console. Fires bombs upwards in an arc that explode after a short delay. On top of the platforms to the South is a chest. It is the first Sword Art Online TPSRPG and the first Sword Art Online game on the Xbox One platform. While you are in the area, in the Industrial Zone, there is a Treasure Quest chest with Old Photo near a respawning chest. This will activate a door on the lower Southeastern side. However, before taking a side, turn to your left and get on top of the container in the Northwest corner of the room for a Treasure Chest Quest item, Small Recording Media. After Certain Quests, will receive a set of events. In the following room is an Artillery surrounded by many enemies. Once the boss is dead, the quest will update and you can either go to the Old South or the Worm Nest depending on whether you have killed the Overgrown Serpent already. (the exact location will depend on where you anchored initially). Go to the Observatory to talk to Kureha, then Gov. This can be made much easier with a tank or two to keep the Manipulated off of you. Otherwise, just treat the group as common enemies. Raises left hand to swipe, potentially following up with a combo. (2), Affinity Lv 4 75%: Because I like you. Facsimile - the boss summons up to 4 of these in the pad near the boss whenever the boss goes into invincibility state. With the same base objective, the only real difference here is that Avatar Battle sees you playing as your created character, while Hero Battle lets you play as a character from the anime. 2023 GAMESPOT, A FANDOM COMPANY. This item has been removed from the community because it violates Steam Community & Content Guidelines. Past the unlocked door, instead of heading towards the large red door where the event marker is, head East and activate the Fast Travel console. Note: the boss will not respawn normally until you've finished this quest, however, if you run too far, the boss will despawn (this can happen after the loot drops) and you will have to fight the boss again, this time with no new drops. ALL RIGHTS RESERVED. Enter the teleporter when ready. Version: 1.0.0 | Updated: 03/27/2018 FAQ of the Month Winner: March 2018, This guide will not have any instructions when the only instruction would be to click through text. Use the next door to find the next room which has pillars and a platform where the enemies can't reach you except with roar. Aside from those, your other choices at this point will be any DLC/Bonus characters that you have unlocked, though you do have the option to remove party members. Flies forward with 5 beams to the ground while adjusting path towards a target. Play it safe and move up cautiously if you aren't set up to fight large numbers of enemies. Note, you want enough distance from the ledge to be able to target close to the edge! Head back and drop down then head West. as long as its giftable to him it should be fine, and cheers, the avatar is from the points shop profile bundle for the game. Enter Flugel Depths? You will have to go through the SBC Flugel Bow in order to reach the SBC Flugel Depths. Now, most people will want to use the skill order Vorpal Strike 2, Vorpal Strike 3, Dual Orbital 2. Note: while the boss will generally not roar if you have allies alive and sometimes will just spam fireballs, but there is a chance that the boss will spam roars. You are now done, but you can still do the dating scenes. In this next room will be what is likely one of your first large Mech enemies if you haven't already seen them in the field. Go ahead and open up your menu, go to your friends list, then change your party. Once you are ready, talk to your ArFA-sys and you can choose who you want to protect. sao fatal bullet co op missions . At lower health, the boss tends to use the beam and bombs more often. Before trying to kill the boss, defeat the Triple Artillery to the right. It seems rather passive as close as halfway across the platform where it spawns. May begin running and charge forward - tends to start with this. Complete The SBC Flugel. (1), Affinity Lv 4 75%: I want to know more about you, Argo. (3), Affinity Lv 4 75%: Sure. Finally, head for Gov. North of the locked door, then west - at the dead end. Head straight North, then West to find the enemy player quickly. When you enter the large room, note that the central strip is a lower level with a door. Once you are done, you will either fight the NM Mjolnir or head to the Abandoned Road. Raises hat and charges before firing a powerful beam at a target - this beam can travel a short distance past cover. This will be a hard fight, but a good chance to get used to roll dodges and dash dodges. Head towards the teleporter, but first look South of the teleporter. Activate it and keep activating them until you are done. Note: Unlike on the field, dungeon enemies generally do not respawn until you reload the map. Join guilds and take on quests with up to 6 other players, or compete in competitive team deathmatch. While the heads are weaknesses for all humanoids, you may wish to fight while running in a circle. May jump in the air, spin around, and shoot a fireball. This is a higher stat 4 legged "Arachnid" type mech, but shouldn't give much trouble. At the last room, you will have Bomber Automatons that flash red. This NM will despawn if you go too far on the bridge, but otherwise, it is possible to use the doors as cover. Graviton Shot 1 will barely affect the NM. Enter the North room to find another UFG beacon to open the door, then continue until you reach a drop with a caller enemy. At about half of the final bar, when the NM reaches 15% health, the NM will roar to summon two Delinquents, one in the center of the North side and one in the center of the East side. You want to keep around 500k gold in your inventory and keep the rest deposited. Continue on and in the final room, there will be another enemy kill locked door. (1), Affinity Lv 4 50%: Super spicy food, no contest. Aims a targeting line and fires a single beam at a target. Enter the teleporter for your first real boss fight A Shooting Phage NM. The dates are at Level 4 Affinity with 0%, 50%, and 75% being the points where the three dates are made available. For faster completion, do not use the teleporter back, teleport directly to your home after the quest finishes. When the boss reaches 50% health, it will try to charge a powerful attack. Monkeys building spaceships? In the first room, kill all the Facsimile to continue. You should gain the skill Hyper Instinct (Hyper Awareness as of 1.1.2). Platform in the SE corner, South of the locked door. Take the unlocked North door, then use the teleporter on the East path to activate a Fast Travel console before returning to fight the Boss, Ruthless Angel, which is similar to the Judgement System NM earlier. Sword Art Online: Fatal Bullet Co-Op Features in the Nintendo Switch Version Popularity #2368 Core Features Local Co-Op Not Supported Online Co-Op 4 Players Combo Co-Op (Local +. You'll get over it! If you choose to return to the past instead of continuing, you can attempt to get a different ending without starting over completely. In the next room a melee Facsimile will spawn on the bridge with ranged enemies nearby. The lower area in the large room will be full of traps. Once you are done talking, the fight will begin. Note that the boss will despawn if you go too far behind the dashed line, but the console room is relatively safe from the boss's attacks. All rights reserved. Note, while it is possible to head towards the Sea Watchtower, you cannot access the dungeon before Extreme mode and the NM guarding the area is much higher level than most players on their first run. If you somehow struggle for that fight, you can use the door as cover. You will see a Heavy Facsimile with a sword immediately - these can be especially dangerous if you aren't used to fighting them, but the door to the East is unlocked and there is a teleporter under the bridge in the middle of the room. Stupid dumb question: To make the 2 bad endings, could I just do one of them, not save the game, and do the other one? Play with your pals online or in various co-op and competitive modes in the game. The point where Banking becomes potentially more efficient than farming is around 30.000.000 Credits. For beam orbs, watch where the orbs aim and move out of the way of the beams. Otherwise, you can attempt to run in a circle to avoid the beam. If you wish to finish Kirito Mode's quest, this is your last chance to do so for this run. Kill the caller and then use the teleporter once it activates. Take the first teleporter, then at the split, kill all the enemies to unlock the West door, then use the West door teleporter to enter an upper level and obtain a chest, then return and take the South door and teleporter. Head towards the Northwestern section of the Lobby near the shops for an event. You can avoid the sword slash by dodge rolling towards the NM right as the NMis close enough to dodge roll past the NM's sword (hardest), dodge rolling to the side as the NM is slashing, or by running to the side as the NM prepares to charge. The boss will fire lasers, stomp, and fire rockets. It is recommended to do Kirito's Mode at least on your final run. Weak points are Jewel on the head (critical weakness), eyes, mouth, flesh in the tail. Go through and fight your way to the upper levels and kill the caller type enemy to unlock the door. If you are in range, roll to avoid the damage (you will still be stunned). If the boss leans to the side, it may rush forward and punch. Home. Will lower the entire body to the ground before doing a long dash and swipe with a spin. Teleport to the Solitary Sands and head southeast (mostly south) to find the Oasis and the Underground Labyrinth. We will head to the Underground Weapon Plant first. Either way, you will have to fight the boss's second form. Once the boss is defeated, the quest will update. Loadouts (You will lose dual wield and gun+sword). There are two easy ways to fight them - first run to the side of an Artillery it, starting with the NM (Beware that your allies do not attack the other artillery enemies or they will join in). First take the East teleporter to the upper North room, then head East to find block enemies with stun elemental launcher attacks. After talking to Itsuki, head towards your home to find Kureha again. In order to enter Kirito Mode, you will need to log out and then 'Start Game' as if starting a new game. Shoot Kureha immediately and then fight her. As before, we will fight the NM first. What I recommend is that you stay just outside of the stomp range and run in a circle. For this fight, use the pillars for protection, but beware of the pounce. Its up to the player to spend time . Note: using the platforms can result in the player being stuck in stunlock. The NM fight will end after you lower the HP enough or after some time has passed, you cannot kill the NM at this point. Use the cover to move up. Really early on in the game - almost immediately after the first tutorial - you'll get a massive quest called "Kureha's Lectures", where the pink haired maiden takes you around the Gun Gale Online hub, showing you the sights. Continue until you have a branching path. Fast Travel to the Forgotten Woods and head towards the SBC Flugel Gate. This will put you on the other side of a long void from three artillery enemies, including the NM Omni-Eraser that fires a beam. Forward missiles: If the NM aims a targeting line at you, be ready to dodge roll out of the missiles. Head towards SBC Glocken 1st Floor Alley to start an event. Note: Strea may have an event for you in SBC Glocken. Laelaps - the boss summons up to 1 of these in the pad near the boss whenever the boss leaves invincibility state. Welcome to the World of Co-op Participate in an online co-op quest.
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