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ffxi drk gear guide 2019

FFXIclopedia is a FANDOM Games Community. Essentially you won't really take damage with Dread Spikes up from auto attacks until it wears off. Singlehit weaponskills have the risk of completely missing; producing no TP return and no damage. Some of the upsides to DRK tank are low cooldown stuns, pretty decent offensive output with Drain2/Drain/Dread Spikes, and probably the highest enmity generation capability of any job. Warrior also gives you Provoke. Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK level 68). The former can be done in These sets are specifcally for the Dragonsong's Reprise with an ilvl sync of it takes longer for a Great Sword to reach 100%+ TP than using a Scythe). gloves with a synced CRIT+DET piece as well is a negligible DPS loss. And thanks! Thirdly, Sleep Bolts can really help in a pinch if your spell Sleep didnt work. I know at least for me, it can be overwhelming trying to reference multiple pieces of information. Once you get Guillotine, accuracy becomes the prime choice for meat-eating Dark Knights. The spell only lasts 1 minute, so it can be frustrating to use, but when timed correctly is exceptionally rewarding. Practical only in the earlier levels where the difference between the skill tiers isn't so great. However, it does give you a ton of survivability with Utsusemi. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. but can be done on any other slots that won't overcap on the chosen substat as a These substitutions are shown on the weapon and second ring, respectively, but can An Elvaans high vitality means more survivability, and high HP means higher damaging Souleater. The "Attack Bonus" trait, its naturally high strength, and some of the most ruthless abilities ever make it well worth your while to level. FINAL All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. When played correctly you should take almost no damage when subbing Ninja as you can rotate between Utsusemi: Ni and Utsusemi: Ichi for nearly fulltime coverage. Dark Knight, like Warrior is able to use many different kinds of weapons. Server: Cerberus. Description. Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. Drop down and continue south to H-14. Most of the time, focusing on accuracy, attack, dexterity, and strength-boosting equipment is your best bet. If you choose Hume to be your Dark Knights race, you will greatly enjoy decent accuracy, attack, and magical damage. The only downside is that it doubles your recasting time for all spells, so turn it off before using any spell. At least until Lv.30 and higher, then it becomes a bit more useful. The 2.40 prog set doesn't lose as much compared to the slower sets as the Unrestricted Party and Minimum IL options enabled. Now, since Dark Knight is about as frail as a Black Mage but with metal armor, I dont suggest you use this after about Lv.15 unless its really necessary. This power comes from the spell Utsusemi, both versions of it, which puts a buff on you that absorbs incoming damage. It loses its use from 50+ but makes a comeback when performing a zerg since Rune Chopper is a very powerful zerging tool. It provides increased acc as a job ability along with a evasion bonus. I have been doing RoE stuff and I'm following a guide to get 119 gear. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. efficiency. Other then that you are actually hurting yourself because you only have 1 useful spell that becomes obsolete if you end up getting silenced anyway. This scythe is just super easy, super good, and not beatable by current Eden scythes not named Apocalypse. "Glass Cannons" is the polar opposite of Paladin. The DPS Strategies and information in guides may not work for everyone. With your mostly useful artifact equipment in hand, the time is now to begin the last fifteen levels. You do not have the skill ranks that Warrior does to make this viable. Game: FFXI. Torcleaver is a one-hit attack, with a 60% VIT modifier that can actually be geared for, and deals a fair chunk of damage to boot. In the current meta game, where BLM and SMN are kings of DD for most events, PLD still has a place in almost all content endgame. Contents 1 Blackest Dark Knight 2 Job-Race Combinations 2.1 Hume 2.2 Elvaan 2.3 Tarutaru I personally work around the idea of having: Haste spell (15%) + Victory March (+11%) meaning you need 24% Haste (FC/2 = 1% haste for recast purposes) to cap your recast. A single piece of gear can often make up for a race's negligible lack in a stat. Nice job on the guide! Hidden Bonus: Increases physical accuracy too. option adds slightly more HP at the cost of about 0.2% DPS output. Back Piece. Still, you are much better off with more accuracy (if you are eating meat) since you will certainly deal more damage if you land all the hits or simply more Str if you are munching sushi. Dark Knight, like Warrior is able to use many different kinds of weapons. While it should still perform within a couple You may opt to use an Augmented Classical Ring of Fending instead of its However, you make up for it by having a decent amount of agility, and the highest vitality in the game, making you by far the most survivable of all Dark Knights. You can only get this quest once you are Lv.30 or higher. Where this weapon really shines though is the relic weaponskill, Catastrophe. All of them have similar layouts, so if you've read one, it's easy to find the information you are looking for in another. Great Axe weapon skill, Dark Knight stays relatively annoying to level until Lv.30 when you get. Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174. You should also be working on the quested WSs for every weapon you can use on DRK. made this guide for my new guildies who were playing drk, the information overload is real for new players who are adusting to all the custom content provided by the server and it definitely will be rough for more casual players who don't search the forums for hours to scour information on their own. Using the Kraken Club with Souleater and your two-hour ability active can deal the most ludicrous damage in the entire game. DRK is one hellova job to tackle for a guide. So all in all it is a way to make a drk a supportive DD in situations that you have a ninja or warrior tank that cant normally handle the amount of hate you generate, with a minor decrease in overall damage. Great Swords are moderately fast at an average of 420-450 delay. At 30 you will gain access to Berserk which is a +25% attack buff with a 3 minute duration and 5 minute recast. You can replace any Direct Hit meld with Skill Speed in any slot that won't These substitutions are shown on the weapon and earring, respectively, but can concerned about absolutely maximizing their damage. Combine with the fact that they have higher. It depends on the situation, the healer's ability to support the Souleater usage, and many other things. Dark Seal - Pretty good one point wonder, this works much like Elemental Seal where it gives you massive magic accuracy bonuses when casting 1 dark magic spell. Thanks. Might be good for you to look through those and then seek up to date sets after that: . In theory this weapon has a lot going for it with tons of passives like an increased Critical Hit Rate, increased Critical Hit Damage, fast swing speed, bonus accuracy, all sorts of things. Sniper Ring, Woodsman Ring, Life Belt, Swift Belt, Peacock Charm/Amulet and Haubergeon are some of the few very good equipments that you will be keeping all the way to lv75 become available. Scythes and Great Swords two arent the only weapons Dark Knight can do well with. Replacing two Direct Hit melds with Skill Speed will bring you Check the later pages for the guides in the ffxiah forums. Monks also sub Dark Knight sometimes for the unholy power of Souleater + Asuran Fists to end a fight quickly. Samurai sub also offers defensively utility in Seigan, which allows you to mitigate most incoming single target attacks. Dark Knight Tank in Final Fantasy XIV: Endwalker (Patch One cool thing most people don't know about this ability is that with 5/5 you don't need to use Hasso while it's up (because job ability haste caps at 25%) so you can use Seigan+Third Eye for defense. Dark Knights are melee damage dealers specializing in the use of Great Swords and Scythes. However, there may be differing opinions than those expressed in a guide. This can be heavily abused for strong burst cycles when paired with Souleater. max-level content as well as suggestions for older ultimate-difficulty Example would be 528 delay and 18% haste at 165 dmg is, 528 x 0.18 = 95.04 so 528-95.04=432.96 then 432.96/60=7.216 so 165 dmg every 7.216 seconds is 165/7.216=22.86 damage per second. If you choose this, you can benefit from an enormous HP pool, putting others to shame as your Souleater boosts your attack damage to beyond all proportion. Einherjar adds the two pieces of Valhalla gear, which are great pieces for PDT and tanking sets. be done on any other slots that won't overcap on the chosen substat as a result, available. Nice job. A 2.40 GCD set From 20-30 this sub will offer you a small Accuracy Bonus (+10) as well as Sharpshot that increases your ranged accuracy for spamming crossbow bolts which you should be doing at that level. Privacy Policy. Also, if you or anyone else dont know yet, you can easily make gravitation, lvl1 skillchain, to MB Drain3 with, using weapon bash with af gloves then entropy. I should preface this by saying that category 1 is a mess of a category, and is still highly debated by Dark Knights in discord channels and forums everywhere. I have a post of gearsets from 2019 at the following link. High DMG whilst still retaining a fairly low delay. FINAL FANTASY is a . It basically trades-in a small portion of your damage over time for survivability and hate control, but only works well Lv.60 and higher. This If you use Souleater, you can prevent a whole six attacks from landing on you while you have enmity. A- skill is very solid and allows a fair bit of substitution of accuracy gear for Haste and Attack equipment. Considering the only thing the HP buffer will do is increase your Souleater by 1.5 damage, its not that worth it. Gaude1 . Two items, Very high DMG leads to high individual hit damage, Scythes are generally very easily-accessible; top-end ones tend not to be difficult to get or rare/ex (the exception being the. Warrior with Berserk and Axe belt and Dragoon with Jump, haste (5%) and a small attack boost from the back equipment. If you have this skill leveled, you might even want to bring these to parties in low to mid levels since they are better than Scythes and Great Swords. Strategies and information in guides may not work for everyone. Dark Knight has a very low Marksmanship skill (E), but honestly skill levels don't matter too much until the 50s or 60s. Honorable mention for Raetic Algol if you can find one on AH. Imaginary situation was used to illustrate a method to min/max dps. Maybe. In Lv.75 end-game scenarios, having your club skill high can help too. Dark Knight abilities generate a lot of hate when used. It's hard to overstate just how important this merit is, and it should always be your first capped job merit. Was pondering what to make next down the road. For those who just need to deal more damage, this is the perfect support job for you. The damage is abysmal and the exclusive WS Scourge is legitimately one of the worst weaponskills ever made with its CHR/MND mod. This is a game changer, 10% haste is an unheard of amount of haste on a single item and it allows Dark Knight to effortlesly cap at 25% equipment haste while unequipping pieces of Haste gear for more STR, attack, accuracy, or other stats. The only downside is their low vitality. IX are replaced with Determination. This set is recommended along with the 2.50 set and has the best re-allocating stats on the relic to switch between them. Increases additional dark damage and physical attack while under the effects of Endark. If not all the way to Lv.75, then at least to Lv.50 or so. What about the club that hits eight times per hit! a 2.45 GCD rather than 2.50. Required Total Job Points Spent. Your two-hour ability is pretty useless here, even in a problem situation. You must log in or register to reply here. On the side of good news, though, these levels are when you get some of your most awesome spells and weapon skills. this is a nice giude, ty for throwing out all that information, but it looks like your tp sets are /sam based. Your main support job. seems the one on ffxiah seems to be super old. menu. I currently have 117 gear/weapons and I was searching some things up. enjoys progging, optimizing, and instructing others on the job, and has Pick up a Great Axe (at lv5 and 8) or Great Sword that has some decent damage over time to it. a cost of about 0.3% DPS output but adds some wiggle room in execution. Plus, it allows you to possibly counter. Notable Weaponskills: Rampage (DRK level 56). Any three melds can be replaced so long as a given To be clear, this isn't tanking via hitting the mob with your scythe to keep hate while casting shadows - while that play style is valid, it doesn't perform differently than normal play and isn't as effective on most higher-level mobs. Gear-wise you will use a combination of gear already shown in this guide, as well as new sets for enmity generation and defense. To use Dark Knight optimally requires a lot of skill, and the player will have to be very careful of the hate threshold. Once you find a target, I wouldnt expect anything less than a swift victory. down to 2.44 GCD in exchange for ~0.5% of your DPS. And though you have low HP, with Drain II later on, you can potentially increase your HP higher than even a Galkas. Equipment: High-end Armor Sets (Magic), [Click header for High-end Armor Sets (Magic) section], [Click header for Events & Current Endgame section], [Click header for Other Resources and Tools section]. meet currently than on release due to potency and system changes, so simply Yes, Flamma +2 boots will come out ahead. The difference between Paladin's Job Abilities and Dark Knight is that Dark Knight's abilities reduce survivability. Whatever you do, dont use your Chaosbringer weapon that you get from finishing Dark Knight. I recommend having 3 different TP sets you use, for Low, Mid, and High Accuracy totals.

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