Option 1 +2, whenever you dont have full HP, anytime you cast a spell on an ally, you gain fast healing 5 for 1d3 rounds. They also gain a +10 competence bonus on lore (nature)skill checks. While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. Manually download the mod archive (.zip), and install it through UMM. Option 1 This rod grants you the ability to modify up to 6 spells per day so that in addition to their main effect they affect the target with a dominate person spell. Pathfinder: Wrath of the Righteous All Relics Restored in Crusader Mode Guide + Obtaining Relics in All Act Added: September 23, 2021, 3:07pm UTC SteamsPlay Guides 0 This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. If an attack of opportunity was a critical hit, the enemy is staggered. Option 2 +2, speed, whenever the wielder of this shortspear uses the cleave or vital strike feat, the next attack against the affected creature deals additional 3d6 sonic damage. When you are hit by an enemys attack of opportunity, they enemy must pass a reflex saving throw (DC 15) or suffer 2d6 acid damage. While under this effect, an enemy thats attacking the wearer must pass a reflex saving throw (DC 17) or suffer 3d4 piercing damage. You can choose one creature at a time to concentrate on a pulsating beat of its heart. Option 2 +3, radiant. If On A Winters Night, Four Travelers 100% Secret Achievements Guide, DELTARUNE How to Solve GIASFELFEBREHBER, After writing down the possibilities, i figured out the answer to the Blue Glyph puzzle at the Core Of The Riddle. Pathfinder: Wrath of the Righteous - Commander Pack. Option 2 +2, ghost touch, whenever this scythe misses a hit it tears the enemys soul a bit, dealing 1d12 negative energy damage. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its constitution score. Option 2 Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to to 5d6. It should be noted that some of the relics arent rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. cRPG Bro 21.6K subscribers 27K views 1 year ago Learn how to get the most powerful Crusade Relics in PF:WOTR! To obtain it I had to add the relic to my inventory through toybox. For Pathfinder: Wrath of the Righteous players, this guide provides the information of all restored relics in crusade mode, and what gear you can get from it. Option 1 These glasses allow their wearer to use the Maddening Gaze ability three times per day. Bardiche/Sling Staff/Trident (Same effects across all three weapons) . Option 1 +5, Vicious, whenever the wielder lands a consequent hit in a full-round attack, it deals additional damage equal to the number of hits multiplied by 3. Though the enemy becomes immune to bleeding, they suffer -2 penalty to reflex saving throws. Commentdocument.getElementById("comment").setAttribute( "id", "a0e9b6174767a287ee95c4769db2fa5e" );document.getElementById("c08a1a06c7").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. Option 1 +3, whenever the wielder lands the first hit in a round against an enemy, that enemys consciousness and love to all life awaken. ), Bardiche/Sling Staff/Trident (Same effects across all three weapons). Option 2 +2, this chainmail partially absorbs magic from chaotic or evil creatures. Crusade Gained Items. You'll find this temple slightly west of Drezen. Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. Option 1 This shirt makes all the wearers fire spells deal additional 4d6 fire damage while making them suffer a -2 penalty to AC. :: Pathfinder: Wrath of the Righteous - Enhanced Edition General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Once per day you can charge both weapons in your hands with this flame for 10 minutes. Thanks for making it. A successful saving throw negates the blindness and halves the damage. Thanks u/Vargkungen from reddit who found the item names in Toybox you will have to use the mod to add the item if you want to use the scalemail. 20 units per day. Option 2 +2, speed, can never become flat footed. Option 2 +4, whenever the wearer is hit, gain fast healing 1 (stacks up to 10) until the end of combat. If a marked creature dies, a will-o-wisp (CR 8) appears for 10 minutes or until a new will-o-wisp will be created, this will-o-wisp will try to heal and support your characters. In addition, all party members of the wearer gain a +3 insight bonus to all saving throws against confusion, insanity and domination spells. Whenever this wearer is hit by a non-slashing weapon, they must pass a reflex saving throw (DC 20) or become staggered for the first attack in a round, as well as suffer -2 penalty to attack rolls for one round. Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. Padded Armor - Option 1 - +4, -2 to attack rolls and constitution, electricty resistance 30. Handaxe/Battle Axe/Great Axe (same effects across all three weapons). If an attack of opportunity was a critical hit, the enemy is staggered. The enemy starts doubting that violence is the answer and thus will suffer -1d4 penalty on attack rolls for one round. Due to the sheer amount of items, Ive condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. For each adjacent ally of the affected target they suffer -1 penalty on saving throws and -2 penalty on damage rolls. Bardiche/Heavy Pick (both options come with same enchantments) . Name Type Desc Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. Option 3 +3, vicious, whenever the wielder of lands a hit on an enemy who doesnt wield a weapon, it must pass a fortitude saving throw (DC 21) or for one round its claws or other natural weapons are deformed, thus suffering -6 damage per attack with natural weapons. Creatures who fail the saving throw against it become dazed for 2 rounds instead of 1 round. I couldnt find the source for this relic, if you know then please let me know. While under this effect, an enemy thats attacking the wearer must pass a reflex saving throw (DC 17) or suffer 3d4 piercing damage. Option 1 +5, made of crystals and can be worn by a druid. Whenever you or your party members attack using the rapid shot feat, they dont suffer a -2 penalty to attack but gain a +2 bonus to damage instead. Option 2 +4, whenever the wearer is hit, gain fast healing 1 (stacks up to 10) until the end of combat. Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. Has same description as the original relic item, no idea what it does if anything. Option 1 +2, whenever the wielder lands a hit with this shortsword the enemy must pass a reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes. Option 1 +5, made of crystals and can be worn by a druid. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Under its effect, all your fire spells deal additional 2d6 unholy damage. Choosing this just levels you with the partially completed item, but the enchant option in crusade mode just shows up in red as if you dont have the item. Whenever this wearer is hit by a non-slashing weapon, they must pass a reflex saving throw (DC 20) or become staggered for the first attack in a round, as well as suffer -2 penalty to attack rolls for one round. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Option 1 These glasses allow their wearer to use the Maddening Gaze ability three times per day. Before rushing into war, a wise commander will quickly take note that this army is lacking in manpower and direction. Option 2 +2, ghost touch, whenever this scythe misses a hit it tears the enemys soul a bit, dealing 1d12 negative energy damage. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. This young woman has forged her faith from . For each adjacent ally of the affected target they suffer -1 penalty on saving throws and -2 penalty on damage rolls. Option 1 Whenever the wearer of this ring deals sneak attack damage for the first time in a fight against an enemy, that enemy becomes filled with paranoia. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Huge or Gargantuan size. This is a great guide. The enemy also suffers -2 penalty to all saving throws until the end of combat. Talk to Odden, Regnard and Taerill. (This one currently shows up as null when moused over in crusade mode.). I assume they correspond to the order Ive listed the options, but not entirely sure. It fixes a number of crushes, and issue with loot disappearance, some essential NPC being dead, and more. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Pathfinder Wrath of the Righteous Seelah Quest Guide. Option 1 +3, whenever the wielder lands the first hit in a round against an enemy, that enemys consciousness and love to all life awaken. We will tell you about all the mythical tasks in Pathfinder: Wrath of the Righteous . Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. Option 1 Whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round. While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. Option 1 +2 enhancement bonus to constitution. All rights reserved. Option 1- +3, grants ferocity as per the universal monster rule. When you are hit by an enemys attack of opportunity, they enemy must pass a reflex saving throw (DC 15) or suffer 2d6 acid damage. Greater rods can be used with spells of 9th level or lower. Instead it deals (1d6 + 1 per two caster levels) points of damage. For instance, power word kill now will instantly kill all enemies with HP lower than 150 instead of 100. When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. Option 1 +2, +2 scared bonus to fortitude saving throws. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. Option 1 Bugged. If it lands a hit on an enemy wielding a weapon, the enemy should pass the same saving throw but suffer -2 penalty to attack for one round. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. This effect lasts 1d3 rounds. This web also deals 1d6+3 bludgeoning damage each round. Install the latest version of Unity Mod Manager (UMM), and set it up for Pathfinder: WotR. It is unusual to find so much cheer in a person with such a dark past. Each hit any of these weapons deals additional 3d6 unholy damage. Greater rods can be used with spells of 9th level or lower. Option 2 +2, this chainmail partially absorbs magic from chaotic or evil creatures. (Thanks, Haaru.). This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. The enemy also suffers -2 penalty to all saving throws until the end of combat. Option 1 +3, adamantite, grants +2 additional daily uses of lay on hands, fervor, and channel energy class abilities, if you possess them (applied after rest). Greater rods can be used with spells of 9th level or lower. The creature is staggered and loses 1 hit point each round. By carefully nursing the Crusade effort, the army will bounce back strong and healthy. Required fields are marked *, Commentdocument.getElementById("comment").setAttribute("id","a12acad173dbdb18ec855259cd8a535c");document.getElementById("f756645e86").setAttribute("id","comment"), All Restored Crusader Relics in Pathfinder Wrath of the Righteous. However, after this the ally dies again. When such creatures attack the wearer with magic, for the next rounds, the wearer gains a +2 profane bonus to attack and damage rolls, and caster level checks made to overcome spell resistance. Act 3 First Retriever Padded Armor/Shirt, Act 3 Unholy Symbol of Rovagug Handaxe/Battle Axe/Great Axe, Act 3 Chillboars Hide and Tusks Shortspear/Spiked Light Shield, Act 3 Phylactery of Stevanius Ring/Scythe, Act 3 Crest of the Fallen Knight Belt/Chainmail/Shortsword, Act 3 Faultless Daybreak Heavy Flail/Light Shield/Scalemail, Act 3 Stone of Ghostly Pathways Circlet/Ring/Sai, Act 3 Wicked Dope Banded Armor/Quarterstaff, Act 3 Branch of the Last Ash (Sakoris Map) Bardiche/Heavy Pick, Act 3 Attractive Impulse Gloves/Light Crossbow/Metamagic Rod, Act 5 Mask of the Facestealer Belt/Mask, Act 5 Burning Brand Bardiche/Sling Staff/Trident, Act 5 Remains of the Colourless One Arrows/Breast Plate/Spectacles, Act 5 Voice of the Cursed Bard Lyre/Amulet, Pathfinder: Wrath of the Righteous How to Get 500g Mercs After Prologue, Pathfinder: Wrath of the Righteous Olivia Obscene Build (Unfair Solo), Pathfinder: Wrath of the Righteous Combat Mechanic Tips and Details, Pathfinder: Wrath of the Righteous Abomination Melee Lich Build Guide, Pathfinder: Wrath of the Righteous Playful Mood Achievement Guide, Pathfinder: Wrath of the Righteous How to Solve Blue Glyph Puzzle (Core Of The Riddle), Pathfinder: Wrath of the Righteous How to Solve Ivory Sanctum Buttons Puzzles. Your email address will not be published. These spiders eat through the flesh dealing 1d6 damage per two wielders levels. Whenever you use shield bash, the enemy has to pass a fortitude saving throw (DC 20) or become vulnerable to cold damage, taking 50% more damage than usual until the end of battle. This item will only be visible to you, admins, and anyone marked as a creator. Option 2 +4, uses intelligence modifier as a damage bonus, you also use your intelligence bonus for attacks instead of strength. Under this effect, the creature starts to hear loud noises, suffering a -2 penalty to attack and damage rolls and AC. Option 1 Bugged. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. Option 1 The owner can activate this item once per day. Thanks for making it. Whenever the wearer is attacked, the enemy has to pass a reflex saving throw (DC 20) or suffer -10 penalty on damage rolls for 1 round. Option 2 +3, speed, whenever the wielder lands a hit with this sai on a summoned creature, it deals additional 1d12 piercing damage. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its constitution score. The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. Option 2 +4 physical perfection, whenever the wearer kills an enemy who had full health with a single hit, all enemies in a 30 feet radius become staggered for 1 round. (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? Option 1 Whenever the wearer of this ring deals sneak attack damage for the first time in a fight against an enemy, that enemy becomes filled with paranoia. Option 2 +2, this chainmail partially absorbs magic from chaotic or evil creatures. Option 1 This amulet makes the wearers voice stronger and allows it to maintain its power for longer periods of time. Note that using mods disables Steam achievements. Option 2 If the companions of the wearer of this ring attack the same target as the wearer, they deal additional 1d6 points of precision damage with each successful melee attack. Option 1 +2, this shortspear absorbs water from the target on each hit. A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. The amulet also increases the DC of spells with sonic descriptor you cast by 2. Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. Option 2 +2, speed, whenever the wielder of this shortspear uses the cleave or vital strike feat, the next attack against the affected creature deals additional 3d6 sonic damage. On every fifth hit it automatically casts the cold ice strike spell in the direction of the enemy as a 12th level wizard. Option 1 +2, Radiant, whenever you confirm a critical hit you absorb part of magical essence, dispelling one random spell up to 5th level on the target. Option 1 Bugged. Act 3 Unholy Symbol of Rovagug Handaxe/Battle Axe/Great Axe, Pathfinder: Wrath of the Righteous Mythic Path Abilities Guide, Pathfinder: Wrath of the Righteous Secret Ending (Ascension Achievement Guide), Pathfinder: Wrath of the Righteous Enigma Puzzle Solution. If you think I've missed a relic, or have extra information you'd like me to add, then please let me know. Option 1 +2 enhancement bonus to wisdom, summoned elementals gain 50 additional hitpoints. The effects of multiple applications of this ability do not stack. Option 2 You can cover yourself in an invisible corrupted fire. A simple mod to show all possible items from the very first relic project card. When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. Let's check it out. Under this effect, the creature starts to hear loud noises, suffering a -2 penalty to attack and damage rolls and AC. Mask (These take up the helmet slot rather than the eye slot, despite it being a mask.). Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Padded Armor - Option 1 - +4, -2 to attack rolls and constitution, electricty resistance 30. While activated, all enemies in a 10 feet area around the owner must pass a will saving throw (DC 36) or suffer a -5 penalty on saving throws against mind-affecting spells, -2 penalty on saving throws against enchantment school spells, and become vulnerable to sonic damage for 5 rounds. While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. Option 2 This item grants its wielder the ability to deal 10d10 sonic damage as a standard action to a single target three times per day. While activated, all enemies in a 10 feet area around the owner must pass a will saving throw (DC 36) or suffer a -5 penalty on saving throws against mind-affecting spells, -2 penalty on saving throws against enchantment school spells, and become vulnerable to sonic damage for 5 rounds. They also gain a +10 competence bonus on lore (nature)skill checks. Option 2 +3, radiant. Option 1 +4 physical perfection, whenever the wearer makes an attack roll to confirm a critical hit, it automatically succeeds. However, after this the ally dies again. Save my name, email, and website in this browser for the next time I comment. Which is especially weird because in Kingmaker Valerie and Amiri were both bastard sword users.
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